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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-28 17:11:17 -0700
committerGitHub <noreply@github.com>2021-09-28 17:11:17 -0700
commit341b532d5e7ac10fa1e8006e0a994f55cb027bb8 (patch)
treeadd588d90d472e99eff712f4f20cc3dc2e3c316f /servers/physics_3d
parentf72419d1525f2e5fe08f81a8fe06af3831c71c3e (diff)
parented1ba5093f6a9d10adb5da74580bcb4469159214 (diff)
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
Diffstat (limited to 'servers/physics_3d')
-rw-r--r--servers/physics_3d/body_3d_sw.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 5924e249a5..91fe80a3dc 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -154,7 +154,7 @@ void Body3DSW::update_mass_properties() {
_inv_inertia = Vector3();
_inv_mass = 0;
} break;
- case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR: {
_inv_inertia_tensor.set_zero();
_inv_mass = 1.0 / mass;
@@ -310,7 +310,7 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) {
set_active(true);
} break;
- case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = Vector3();
angular_velocity = Vector3();