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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-09 23:20:44 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-09 23:20:44 +0200 |
commit | 2de5d2361ac39e61c610d6fc0f161a1237ae2815 (patch) | |
tree | 393cad3673fe40a5291c7c5e458e5935b977d8a5 /servers/physics_3d | |
parent | 7bcfc66fb4253fb121008809e4e81c5b704776b7 (diff) | |
parent | 5650c83e4b7f669066685a9f5526d7ec56e9b43d (diff) |
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/body_3d_sw.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 0fa31c5037..bdc615ab6c 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -389,6 +389,8 @@ public: virtual void set_transform(const Transform3D &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); } virtual Transform3D get_transform() const override { return body->get_transform(); } + virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override { return body->get_velocity_in_local_point(p_position); } + virtual void add_central_force(const Vector3 &p_force) override { body->add_central_force(p_force); } virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override { body->add_force(p_force, p_position); |