diff options
author | Ricardo Buring <ricardo.buring@gmail.com> | 2022-12-06 13:12:05 +0100 |
---|---|---|
committer | Ricardo Buring <ricardo.buring@gmail.com> | 2022-12-06 14:17:24 +0100 |
commit | 29ab86aa7dc4aef45085d39080be757b4389f8dd (patch) | |
tree | 6b7061cd8dfbd1dc0aa2755850007b51365bf7fb /servers/physics_3d | |
parent | a8a88194a5cf5849d421aaec05beddbc437ebbcd (diff) |
Fix collision detection for degenerate capsules
In GodotCapsuleShape3D::get_supports and
GodotCapsuleShape2D::get_supports, return a point instead of an edge of
length zero in case the capsule degenerates to a sphere or circle.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/godot_shape_3d.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 1443cd166b..22553bd3d8 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -521,8 +521,9 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto Vector3 n = p_normal; real_t d = n.y; + real_t h = height * 0.5 - radius; // half-height of the cylinder part - if (Math::abs(d) < edge_support_threshold) { + if (h > 0 && Math::abs(d) < edge_support_threshold) { // make it flat n.y = 0.0; n.normalize(); @@ -531,13 +532,10 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = n; - r_supports[0].y += height * 0.5 - radius; + r_supports[0].y += h; r_supports[1] = n; - r_supports[1].y -= height * 0.5 - radius; - + r_supports[1].y -= h; } else { - real_t h = height * 0.5 - radius; - n *= radius; n.y += (d > 0) ? h : -h; r_amount = 1; |