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authorreduz <reduzio@gmail.com>2022-06-18 16:20:55 +0200
committerreduz <reduzio@gmail.com>2022-06-20 12:54:19 +0200
commit141c3755814cea60888c7ee548c7ce709550b784 (patch)
treecc5045d98995b754097d1dde100f0138033fc735 /servers/physics_3d
parent8e3d9a23aa0a724d3dd25fcf0e8085b5a438c233 (diff)
Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
Diffstat (limited to 'servers/physics_3d')
-rw-r--r--servers/physics_3d/godot_area_3d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index a00451f602..51b435eb00 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -74,9 +74,9 @@ class GodotArea3D : public GodotCollisionObject3D {
static uint32_t hash(const BodyKey &p_key) {
uint32_t h = hash_one_uint64(p_key.rid.get_id());
- h = hash_djb2_one_64(p_key.instance_id, h);
- h = hash_djb2_one_32(p_key.area_shape, h);
- return hash_djb2_one_32(p_key.body_shape, h);
+ h = hash_murmur3_one_64(p_key.instance_id, h);
+ h = hash_murmur3_one_32(p_key.area_shape, h);
+ return hash_fmix32(hash_murmur3_one_32(p_key.body_shape, h));
}
_FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {