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author | Rémi Verschelde <remi@verschelde.fr> | 2021-01-14 20:44:19 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-14 20:44:19 +0100 |
commit | 011d201046d3957e5232435fd560f803798c26f9 (patch) | |
tree | 048cc13805fe1e9aeb55b2fd0586b28ee2e77a6b /servers/physics_3d | |
parent | e3b523a0887be350626b46a08cee87e5b5b3b78b (diff) | |
parent | 356a2b72353ea8a0e7d3319834ff1de689d8f94c (diff) |
Merge pull request #43923 from madmiraal/fix-43588
Fix cast_motion sometimes failing
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/space_3d_sw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 0395a3339c..6cc7ad2676 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -274,11 +274,11 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor continue; } - //test initial overlap + //test initial overlap, ignore objects it's inside of. sep_axis = p_motion.normalized(); if (!CollisionSolver3DSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) { - return false; + continue; } //just do kinematic solving |