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authorRémi Verschelde <remi@verschelde.fr>2021-09-28 12:11:38 +0200
committerGitHub <noreply@github.com>2021-09-28 12:11:38 +0200
commit60988a06c2793f38280fb0c966b30361482546b9 (patch)
tree2b37d82beb3edef75f5ebd03419719e58d974b5e /servers/physics_3d/space_3d_sw.h
parented5267f69fd580b6c422153cfa46d0f33374d0db (diff)
parentbf523a2b2aa958a4539646700f77f9375c4e8fa5 (diff)
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Diffstat (limited to 'servers/physics_3d/space_3d_sw.h')
-rw-r--r--servers/physics_3d/space_3d_sw.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index fc2a7d304d..daa1244bf8 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -96,7 +96,6 @@ private:
real_t contact_max_separation = 0.05;
real_t contact_max_allowed_penetration = 0.01;
real_t constraint_bias = 0.01;
- real_t test_motion_min_contact_depth = 0.00001;
enum {
INTERSECTION_QUERY_MAX = 2048