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author | Rémi Verschelde <remi@verschelde.fr> | 2021-09-28 12:11:38 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-28 12:11:38 +0200 |
commit | 60988a06c2793f38280fb0c966b30361482546b9 (patch) | |
tree | 2b37d82beb3edef75f5ebd03419719e58d974b5e /servers/physics_3d/space_3d_sw.h | |
parent | ed5267f69fd580b6c422153cfa46d0f33374d0db (diff) | |
parent | bf523a2b2aa958a4539646700f77f9375c4e8fa5 (diff) |
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Diffstat (limited to 'servers/physics_3d/space_3d_sw.h')
-rw-r--r-- | servers/physics_3d/space_3d_sw.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index fc2a7d304d..daa1244bf8 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -96,7 +96,6 @@ private: real_t contact_max_separation = 0.05; real_t contact_max_allowed_penetration = 0.01; real_t constraint_bias = 0.01; - real_t test_motion_min_contact_depth = 0.00001; enum { INTERSECTION_QUERY_MAX = 2048 |