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authorTomasz Chabora <kobewi4e@gmail.com>2020-07-08 00:51:25 +0200
committerTomasz Chabora <kobewi4e@gmail.com>2020-07-10 13:23:20 +0200
commit7eebb06b5571437828d8c5099558c303c72cd1f4 (patch)
tree376aa2b82cbe66d8f4aad4c21aab2281ec7b78e1 /servers/physics_3d/space_3d_sw.cpp
parentd0e0a19e4daa88b91613d92b0520035a1c4f5e9a (diff)
Allow Area2D and 3D mouse events without a collision layer
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
Diffstat (limited to 'servers/physics_3d/space_3d_sw.cpp')
-rw-r--r--servers/physics_3d/space_3d_sw.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 48f250ba35..aa4cb894dd 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -34,8 +34,8 @@
#include "core/project_settings.h"
#include "physics_server_3d_sw.h"
-_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- if (!(p_object->get_collision_layer() & p_collision_mask)) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) {
+ if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) {
return false;
}
@@ -117,7 +117,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_ray)) {
continue;
}