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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-04 09:22:20 +0200
committerGitHub <noreply@github.com>2021-05-04 09:22:20 +0200
commit508fbf4abea8ab5cffe75490896ea0726ce84e76 (patch)
tree9cab91d10fdac3f26f8035907e8e6fd5924e7d0f /servers/physics_3d/soft_body_3d_sw.cpp
parent302b6ef576221ab74a20cdf48c29bf2c724664ce (diff)
parent448c41a3e4ba4ae7f1ffc3138ecfb7f85a6c8435 (diff)
Merge pull request #48221 from nekomatata/solver-multithreaded
Godot Physics collisions and solver processed on threads
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