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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 03:05:03 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 18:24:10 +0200 |
commit | fd29432aab63bb988af56e2a9edfb8d16305fc74 (patch) | |
tree | d0bb76f9115d6ec1b01b483d9c9b3a5c6743b299 /servers/physics_3d/physics_server_3d_wrap_mt.h | |
parent | 6f043f7a19337fa0be4c00cc587b5444e922ac6a (diff) |
Use nearest mipmaps for both minification and magnification
This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games.
Diffstat (limited to 'servers/physics_3d/physics_server_3d_wrap_mt.h')
0 files changed, 0 insertions, 0 deletions