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author | Juan Linietsky <reduzio@gmail.com> | 2021-08-31 14:30:17 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-31 14:30:17 -0300 |
commit | 794606657745e77b89523f19c5e3b69c838f0cb7 (patch) | |
tree | 35126d4c7cf99e3c5e4b4bea2734682f96ee3a2c /servers/physics_3d/physics_server_3d_sw.cpp | |
parent | 0ee1179c1cce87c77efe70cd78399525444d587b (diff) | |
parent | 6a9ed72185a910f803fff91ef1f408ad91884d20 (diff) |
Merge pull request #49471 from nekomatata/body-state-sync-callback
Clean physics direct body state usage in 2D and 3D physics
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index fbc6f7eee8..a214e80c6c 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -30,6 +30,7 @@ #include "physics_server_3d_sw.h" +#include "body_direct_state_3d_sw.h" #include "broad_phase_3d_bvh.h" #include "core/debugger/engine_debugger.h" #include "core/os/os.h" @@ -842,6 +843,12 @@ int PhysicsServer3DSW::body_get_max_contacts_reported(RID p_body) const { return body->get_max_contacts_reported(); } +void PhysicsServer3DSW::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) { + Body3DSW *body = body_owner.getornull(p_body); + ERR_FAIL_COND(!body); + body->set_state_sync_callback(p_instance, p_callback); +} + void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -869,11 +876,12 @@ PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) { ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); Body3DSW *body = body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, nullptr); + ERR_FAIL_NULL_V(body, nullptr); + + ERR_FAIL_NULL_V(body->get_space(), nullptr); ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); - direct_state->body = body; - return direct_state; + return body->get_direct_state(); } /* SOFT BODY */ @@ -1578,10 +1586,8 @@ void PhysicsServer3DSW::set_collision_iterations(int p_iterations) { }; void PhysicsServer3DSW::init() { - last_step = 0.001; iterations = 8; // 8? stepper = memnew(Step3DSW); - direct_state = memnew(PhysicsDirectBodyState3DSW); }; void PhysicsServer3DSW::step(real_t p_step) { @@ -1593,9 +1599,6 @@ void PhysicsServer3DSW::step(real_t p_step) { _update_shapes(); - last_step = p_step; - PhysicsDirectBodyState3DSW::singleton->step = p_step; - island_count = 0; active_objects = 0; collision_pairs = 0; @@ -1671,7 +1674,6 @@ void PhysicsServer3DSW::end_sync() { void PhysicsServer3DSW::finish() { memdelete(stepper); - memdelete(direct_state); }; int PhysicsServer3DSW::get_process_info(ProcessInfo p_info) { |