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author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:40:24 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 21:45:23 +0200 |
commit | 4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (patch) | |
tree | dcd5ff54562db253500aa835a27f3b2548e42eb9 /servers/physics_3d/physics_server_3d_sw.cpp | |
parent | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (diff) |
Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
0 files changed, 0 insertions, 0 deletions