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author | Raul Santos <raulsntos@gmail.com> | 2021-10-08 20:00:47 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2021-10-08 20:00:47 +0200 |
commit | 0be9664b42e38a62ffd5adcacf75eca449fbdf02 (patch) | |
tree | fd397922d36358442ba5d43f8fda62e1024f8d06 /servers/physics_3d/joints_3d_sw.h | |
parent | a5a52233bc1327d8943c0a2a3866aa314371edec (diff) |
Support marshaling generic Godot.Object
Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
Diffstat (limited to 'servers/physics_3d/joints_3d_sw.h')
0 files changed, 0 insertions, 0 deletions