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author | Mario Liebisch <mario.liebisch@gmail.com> | 2023-01-19 09:42:57 +0100 |
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committer | Mario Liebisch <mario.liebisch@gmail.com> | 2023-01-19 09:49:28 +0100 |
commit | 9ba5d31141ae5d93ec0e1b7e46e65ff11839b582 (patch) | |
tree | 484983db7aa6f885b8ad7e74bb0cf47267f00390 /servers/physics_3d/joints | |
parent | d93b66ad4d6b1dae42cc318c16224d03bd1a1472 (diff) |
Avoid importing MSVC obj files
Currently Godot tries to import any file with the extension "obj" as a
Wavefront OBJ model in text format.
This will fail and potentially crash the editor, if the obj file is
actually binary, like a MSVC build artifact/object file.
While the COFF header at the start of the obj file is subject to change,
this change should cover all potential/typical target machines possible
right now.
This fixes #71656.
Diffstat (limited to 'servers/physics_3d/joints')
0 files changed, 0 insertions, 0 deletions