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authorWARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com>2020-03-28 23:33:24 +1100
committerWARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com>2020-04-09 03:13:33 +1000
commit6d5c6ffbe0231a702cac12a6dbc62e06f975cf33 (patch)
treebe2014a9f0271c882b9b42a3ae8c470d29d440d9 /servers/physics_3d/joints
parent26ecd924cc15c69362cc921235a0e81b5d0c88fd (diff)
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
Diffstat (limited to 'servers/physics_3d/joints')
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index 1f433ec6a5..e15aeca842 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -497,28 +497,28 @@ void Generic6DOFJoint3DSW::set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DO
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning
}
@@ -597,28 +597,28 @@ real_t Generic6DOFJoint3DSW::get_param(Vector3::Axis p_axis, PhysicsServer3D::G6
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning
}
@@ -643,13 +643,13 @@ void Generic6DOFJoint3DSW::set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOF
m_angularLimits[p_axis].m_enableMotor = p_value;
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning
}
@@ -671,13 +671,13 @@ bool Generic6DOFJoint3DSW::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOF
return m_angularLimits[p_axis].m_enableMotor;
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: {
- // Not implemented in GodotPhysics backend
+ // Not implemented in GodotPhysics3D backend
} break;
case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning
}