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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-02 01:37:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-02 20:28:43 +0100 |
commit | a30e5805afc4d07ea7762463dbade4709867ee6b (patch) | |
tree | 04cd1d3cfb8377509a1367c2be40542aadf9d260 /servers/physics_3d/godot_step_3d.cpp | |
parent | 62765fb7ca7cca7ae0c56be99cc99d9b3b0bd040 (diff) |
Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
Diffstat (limited to 'servers/physics_3d/godot_step_3d.cpp')
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