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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-10 11:09:17 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-10 11:14:04 +0200
commit5d9e996f682e4d6c54c0cdce06d68abb2fb4193f (patch)
treef4e77be1a36c53e8e006efe714323dea69079370 /servers/physics_3d/godot_step_3d.cpp
parentefcf0d88e47f6c0dc18746da46bba70b3bfa1f2c (diff)
Use opaque rendering pipeline for alpha hash materials
This has several benefits: - Transparency sorting issues inherent to alpha blending no longer occur. - Alpha hash materials can now cast shadows (also works with GeometryInstance3D Transparency's property for alpha hash materials). - Higher performance.
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