summaryrefslogtreecommitdiff
path: root/servers/physics_3d/godot_space_3d.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2022-08-10 11:47:23 +0200
committerGitHub <noreply@github.com>2022-08-10 11:47:23 +0200
commit0e60a4ab0211617dc43c7b5369be5604a409620e (patch)
treeb5f0fad8998faf88d531b03da595a2a24d274778 /servers/physics_3d/godot_space_3d.cpp
parent7a5c50540ea05ba40b96b9712b8e24a40d57764f (diff)
parent733129552384e3047e4e7703974ececa4cd57742 (diff)
Merge pull request #64195 from TokageItLab/add-get-depth-3d
Diffstat (limited to 'servers/physics_3d/godot_space_3d.cpp')
-rw-r--r--servers/physics_3d/godot_space_3d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 533d7605ce..13e9a89b2e 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -989,6 +989,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
r_result->collision_unsafe_fraction = unsafe;
r_result->collision_count = rcd.result_count;
+ r_result->collision_depth = rcd.best_result.len;
}
collided = true;
@@ -1002,6 +1003,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
r_result->collision_safe_fraction = 1.0;
r_result->collision_unsafe_fraction = 1.0;
+ r_result->collision_depth = 0.0;
}
return collided;