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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-10 11:47:23 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-10 11:47:23 +0200 |
| commit | 0e60a4ab0211617dc43c7b5369be5604a409620e (patch) | |
| tree | b5f0fad8998faf88d531b03da595a2a24d274778 /servers/physics_3d/godot_space_3d.cpp | |
| parent | 7a5c50540ea05ba40b96b9712b8e24a40d57764f (diff) | |
| parent | 733129552384e3047e4e7703974ececa4cd57742 (diff) | |
Merge pull request #64195 from TokageItLab/add-get-depth-3d
Diffstat (limited to 'servers/physics_3d/godot_space_3d.cpp')
| -rw-r--r-- | servers/physics_3d/godot_space_3d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index 533d7605ce..13e9a89b2e 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -989,6 +989,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: r_result->collision_unsafe_fraction = unsafe; r_result->collision_count = rcd.result_count; + r_result->collision_depth = rcd.best_result.len; } collided = true; @@ -1002,6 +1003,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: r_result->collision_safe_fraction = 1.0; r_result->collision_unsafe_fraction = 1.0; + r_result->collision_depth = 0.0; } return collided; |