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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-04 18:12:00 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-09 10:29:24 -0700
commit3d1c123d453e53f114d9622bdcc61e30906f828a (patch)
tree82fd8a4aa19cd4208a96fad0caf2ac76a0e763b4 /servers/physics_3d/godot_soft_body_3d.h
parenteb98fd94421b124a5848d7ee6c7ead4337222c6c (diff)
Separate space override modes for gravity/damping in Area
Also make inspector clearer for gravity point properties.
Diffstat (limited to 'servers/physics_3d/godot_soft_body_3d.h')
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index 008d5dddb8..30db90d0ac 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -232,7 +232,7 @@ private:
void add_velocity(const Vector3 &p_velocity);
- void apply_forces(bool p_has_wind_forces);
+ void apply_forces(const LocalVector<GodotArea3D *> &p_wind_areas);
bool create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices);
void generate_bending_constraints(int p_distance);