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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-29 02:06:12 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-14 21:08:22 +0100 |
commit | 40be15920f849100dbf5bf94a1d09e81bf05c6e4 (patch) | |
tree | 575410d96325f875e13b3a76c5eb4cde8fe0b6b5 /servers/physics_3d/godot_soft_body_3d.cpp | |
parent | 472b5b116742bbb1bdc8197c60efef57c7fd169f (diff) |
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
Diffstat (limited to 'servers/physics_3d/godot_soft_body_3d.cpp')
0 files changed, 0 insertions, 0 deletions