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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-01 08:08:38 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-01 08:08:38 +0200 |
commit | e67c967cbcc4bc0ab20d4ae77d47d2812c6242e8 (patch) | |
tree | 660af7a9c6213342b751c27146444e8eb5399344 /servers/physics_3d/godot_shape_3d.h | |
parent | 1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff) | |
parent | 385ee5c70b110fc4e6a47c847428bfe3da89e18e (diff) |
Merge pull request #63751 from clayjohn/physical_light_units
Implement Physical Light Units in Vulkan Renderers
Diffstat (limited to 'servers/physics_3d/godot_shape_3d.h')
0 files changed, 0 insertions, 0 deletions