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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-28 18:51:36 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-28 18:51:36 +0100 |
commit | 565f9c0448cabfffbca76003143893a9f5afc3dc (patch) | |
tree | d058e61ad9dc344125d57b067c7a3eda5e7c7afc /servers/physics_3d/godot_shape_3d.h | |
parent | 69a194f051c5f02243092e305633b9ffbd03b05f (diff) |
Use 16-bit depth to improve dynamic VoxelGI performance
In a complex scene with several dynamic emissive objects, this
saves over 1 ms of GPU time on a GTX 1080 in 2560×1440.
Diffstat (limited to 'servers/physics_3d/godot_shape_3d.h')
0 files changed, 0 insertions, 0 deletions