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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-18 09:14:03 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-18 09:14:03 +0100 |
commit | 27691637ab535ff7995ffde3b1fb13019ab5f04f (patch) | |
tree | 7b44d0eac09d605394f2a227e1ad9d5c09180434 /servers/physics_3d/godot_shape_3d.cpp | |
parent | 15062513c01a835f59d9c905e5e65a7002d6c370 (diff) | |
parent | d630269593d485ff8c9010d7ad6cca7c32cf93a6 (diff) |
Merge pull request #55073 from nekomatata/fix-backface-collision
Diffstat (limited to 'servers/physics_3d/godot_shape_3d.cpp')
-rw-r--r-- | servers/physics_3d/godot_shape_3d.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index d1e919ab6a..5364a9833d 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -1401,7 +1401,7 @@ bool GodotConcavePolygonShape3D::_cull(int p_idx, _CullParams *p_params) const { return false; } -void GodotConcavePolygonShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { +void GodotConcavePolygonShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const { // make matrix local to concave if (faces.size() == 0) { return; @@ -1416,6 +1416,7 @@ void GodotConcavePolygonShape3D::cull(const AABB &p_local_aabb, QueryCallback p_ GodotFaceShape3D face; // use this to send in the callback face.backface_collision = backface_collision; + face.invert_backface_collision = p_invert_backface_collision; _CullParams params; params.aabb = local_aabb; @@ -1961,7 +1962,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5); } -void GodotHeightMapShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { +void GodotHeightMapShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const { if (heights.is_empty()) { return; } @@ -1988,7 +1989,8 @@ void GodotHeightMapShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callb int end_z = MIN(depth - 1, aabb_max[2]); GodotFaceShape3D face; - face.backface_collision = true; + face.backface_collision = !p_invert_backface_collision; + face.invert_backface_collision = p_invert_backface_collision; for (int z = start_z; z < end_z; z++) { for (int x = start_x; x < end_x; x++) { |