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authorMarkus Grafen <markus.grafen@rub.de>2022-12-27 18:43:53 +0100
committerMarkus Grafen <markus.grafen@rub.de>2022-12-27 18:43:53 +0100
commit041b64ea7ec9dca5bfff8de8c545d4e862223fd1 (patch)
tree21177450617c73964576b34905bda79e18f6873e /servers/physics_3d/godot_shape_3d.cpp
parentb6e06038f8a373f7fb8d26e92d5f06887e459598 (diff)
visual instance layers are regarded during shadow culling
Partially cherry-picked from 16517ecb. Todos: - setting Camera cull_mask should mark affected shadows dirty somehow
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