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author | clayjohn <claynjohn@gmail.com> | 2022-07-28 11:01:46 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-07-31 15:45:21 -0700 |
commit | 0c65ed38a69c12f293e3718d73915eeeef2a7d83 (patch) | |
tree | d32bdaf9ec30eeefe7a1f0cb011f79565bbdc9ec /servers/physics_3d/godot_physics_server_3d.h | |
parent | 674ccdb244a8a7d806bdf024c1127226eff11976 (diff) |
Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
Diffstat (limited to 'servers/physics_3d/godot_physics_server_3d.h')
0 files changed, 0 insertions, 0 deletions