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authorclayjohn <claynjohn@gmail.com>2022-11-13 12:46:52 -0800
committerclayjohn <claynjohn@gmail.com>2022-11-13 14:09:21 -0800
commit4abf47f407d45289c4900e3025013f452f563c86 (patch)
tree5a936c6a7c0988b585c310e12d9fee1e6ae36f39 /servers/physics_3d/godot_physics_server_3d.cpp
parentb05e1e7d6982c1a0ebbba2e1da60bf05fd2a009a (diff)
Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps This PR also adds TIME to a few missing places
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