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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2022-09-01 02:54:52 +0200
committerGitHub <noreply@github.com>2022-09-01 02:54:52 +0200
commit1c037c89d4345789c17dfa19bf1e8bd67f702f09 (patch)
tree0acb97c9f1eb55206802887158dc0a2cd0cdc86f /servers/physics_3d/godot_physics_server_3d.cpp
parent7061adf24f33f1f6eba184082e12aa2dcc4a6c04 (diff)
parent0e63185651fd9a53f6b31def14d001d08857248d (diff)
Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant
C#: Fix Vector4 in godot_variant and missing marshaling
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