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author | G-Shadow <18046412+gshadows@users.noreply.github.com> | 2023-01-08 18:13:23 +0300 |
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committer | G-Shadow <18046412+gshadows@users.noreply.github.com> | 2023-01-19 20:50:49 +0300 |
commit | 7f3da3d7140cd4583c685b88798e01a5b9abb855 (patch) | |
tree | f3b2f5e7c6fd851ad1b72b67f301cc1904f95229 /servers/physics_3d/godot_collision_solver_3d.h | |
parent | 14fdd28de9f1f9979cb6cffa4b715a16d406439d (diff) |
Add missed OS window settings to project converter, fix fullscreen indents.
Add conversion for OS.window_maximized, vsync_enabled, window_resizable, window_borderless, get_screen_count and set_current_screen.
Fix OS.window_fullscreen conversion corrupted line indents.
Diffstat (limited to 'servers/physics_3d/godot_collision_solver_3d.h')
0 files changed, 0 insertions, 0 deletions