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authorMario Liebisch <mario.liebisch@gmail.com>2023-01-19 09:42:57 +0100
committerMario Liebisch <mario.liebisch@gmail.com>2023-01-19 09:49:28 +0100
commit9ba5d31141ae5d93ec0e1b7e46e65ff11839b582 (patch)
tree484983db7aa6f885b8ad7e74bb0cf47267f00390 /servers/physics_3d/godot_collision_object_3d.h
parentd93b66ad4d6b1dae42cc318c16224d03bd1a1472 (diff)
Avoid importing MSVC obj files
Currently Godot tries to import any file with the extension "obj" as a Wavefront OBJ model in text format. This will fail and potentially crash the editor, if the obj file is actually binary, like a MSVC build artifact/object file. While the COFF header at the start of the obj file is subject to change, this change should cover all potential/typical target machines possible right now. This fixes #71656.
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