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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-16 14:38:14 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-18 08:58:06 +0100 |
commit | 12817543a9e55b132da252a55f08ab11f9a02724 (patch) | |
tree | 4b01c280d7788545c20f99a435050cf2b2df7f94 /servers/physics_3d/godot_collision_object_3d.h | |
parent | e514e3732a9588b650776cc962a9e4d8e6ded058 (diff) |
Force disable Vulkan overlays in the editor and project manager
MangoHud would be shown on every popup in multi-window mode, and seemed
to cause rendering issues for various users.
There are also issues with RTSS, and VkBasalt also doesn't seem
particularly good to use in the editor.
All these stay available to enable when running the project itself,
including running from the editor (so running the editor after e.g.
`export MANGOHUD=1` in the environment will ignore it for the editor,
but use it when playing the project).
Fixes #57403.
Fixes #57937.
Diffstat (limited to 'servers/physics_3d/godot_collision_object_3d.h')
0 files changed, 0 insertions, 0 deletions