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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-04 23:29:38 +0100
committerGitHub <noreply@github.com>2022-03-04 23:29:38 +0100
commit0d1e3893d9f69c312aabc36e01ebd5c869ea30cf (patch)
tree37a4fd8d204ca97b17634e31073f54057a90c4e7 /servers/physics_3d/godot_collision_object_3d.h
parent71835906dd3965eac703137bc8e14abcaa630dfd (diff)
parentf8eaab5b4758dd2a1339e1b6abf5e9509ccba35c (diff)
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
[4.x] BVH - Sync BVH with 3.x
Diffstat (limited to 'servers/physics_3d/godot_collision_object_3d.h')
-rw-r--r--servers/physics_3d/godot_collision_object_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_collision_object_3d.h b/servers/physics_3d/godot_collision_object_3d.h
index 0178838a25..515b945564 100644
--- a/servers/physics_3d/godot_collision_object_3d.h
+++ b/servers/physics_3d/godot_collision_object_3d.h
@@ -169,7 +169,7 @@ public:
return p_other->collision_layer & collision_mask;
}
- _FORCE_INLINE_ bool interacts_with(GodotCollisionObject3D *p_other) const {
+ _FORCE_INLINE_ bool interacts_with(const GodotCollisionObject3D *p_other) const {
return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
}