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author | clayjohn <claynjohn@gmail.com> | 2022-05-18 08:04:41 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-05-24 11:00:34 -0700 |
commit | 3e20c1347db323438a76693bb9f7eea87f3a305d (patch) | |
tree | 98ed91197c8eaf8e4604089eea44c3c420ef5d22 /servers/physics_3d/godot_collision_object_3d.cpp | |
parent | d81c5eab8cfd1d91ef2cf1599a6b929ccbed0a3a (diff) |
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
Diffstat (limited to 'servers/physics_3d/godot_collision_object_3d.cpp')
0 files changed, 0 insertions, 0 deletions