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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-11-08 19:02:47 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-11-08 19:10:16 +0100 |
commit | 226044b944bdcb6939810ac7cb11fdf51b2103c4 (patch) | |
tree | 56196d112f3dd0da6f217e9320ef24680659b5cc /servers/physics_3d/godot_collision_object_3d.cpp | |
parent | 60e25835a5d19dee9382052549d7f7a6523a6b97 (diff) |
Allow canceling Drag and Drop with the Escape-Key
This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.
Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.
Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
Diffstat (limited to 'servers/physics_3d/godot_collision_object_3d.cpp')
0 files changed, 0 insertions, 0 deletions