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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-12-06 16:49:42 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-06 16:49:42 +0100 |
commit | 4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2 (patch) | |
tree | d09ba42181856f0fea07228b450dcb9ffc9fff39 /servers/physics_3d/godot_body_pair_3d.h | |
parent | 3ae8eda1ed30b6c32f6fc1141118c5a062161a96 (diff) | |
parent | 2273a78af1034b23b6bdefd993c41a27b4847d4b (diff) |
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Diffstat (limited to 'servers/physics_3d/godot_body_pair_3d.h')
-rw-r--r-- | servers/physics_3d/godot_body_pair_3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_body_pair_3d.h b/servers/physics_3d/godot_body_pair_3d.h index c0a2424e05..7c2c31704b 100644 --- a/servers/physics_3d/godot_body_pair_3d.h +++ b/servers/physics_3d/godot_body_pair_3d.h @@ -54,6 +54,7 @@ protected: real_t depth = 0.0; bool active = false; + bool used = false; Vector3 rA, rB; // Offset in world orientation with respect to center of mass }; |