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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-12-06 16:49:42 +0100
committerGitHub <noreply@github.com>2021-12-06 16:49:42 +0100
commit4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2 (patch)
treed09ba42181856f0fea07228b450dcb9ffc9fff39 /servers/physics_3d/godot_body_pair_3d.h
parent3ae8eda1ed30b6c32f6fc1141118c5a062161a96 (diff)
parent2273a78af1034b23b6bdefd993c41a27b4847d4b (diff)
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Diffstat (limited to 'servers/physics_3d/godot_body_pair_3d.h')
-rw-r--r--servers/physics_3d/godot_body_pair_3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_body_pair_3d.h b/servers/physics_3d/godot_body_pair_3d.h
index c0a2424e05..7c2c31704b 100644
--- a/servers/physics_3d/godot_body_pair_3d.h
+++ b/servers/physics_3d/godot_body_pair_3d.h
@@ -54,6 +54,7 @@ protected:
real_t depth = 0.0;
bool active = false;
+ bool used = false;
Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};