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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-29 02:06:12 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-14 21:08:22 +0100
commit40be15920f849100dbf5bf94a1d09e81bf05c6e4 (patch)
tree575410d96325f875e13b3a76c5eb4cde8fe0b6b5 /servers/physics_3d/godot_body_pair_3d.h
parent472b5b116742bbb1bdc8197c60efef57c7fd169f (diff)
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
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