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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-12 01:49:59 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-28 17:51:13 +0200
commite24029edc35d3c3ae218579d9a8d5a912975b9c2 (patch)
tree2baa4612a3b2cf1b5073cd0345b87d7f7e420d85 /servers/physics_3d/godot_body_direct_state_3d.h
parent2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff)
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
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