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authorRémi Verschelde <rverschelde@gmail.com>2023-01-08 22:40:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-08 22:40:06 +0100
commit1e32a286f3a912a6bd78625c77aa7b0d1a935d2f (patch)
tree914c23c577810404e0f1d9b50292fef79b43ec3f /servers/physics_3d/godot_body_direct_state_3d.cpp
parent30b3434daacc708276d13fbc0ff04f32e19a1d24 (diff)
parent8ee6264cc914fe1d007faf440fe4fda28b567cc6 (diff)
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'servers/physics_3d/godot_body_direct_state_3d.cpp')
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/servers/physics_3d/godot_body_direct_state_3d.cpp
index 7d13fb0615..9f28f3809a 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.cpp
+++ b/servers/physics_3d/godot_body_direct_state_3d.cpp
@@ -188,8 +188,9 @@ Vector3 GodotPhysicsDirectBodyState3D::get_contact_local_normal(int p_contact_id
return body->contacts[p_contact_idx].local_normal;
}
-real_t GodotPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
- return 0.0f; // Only implemented for bullet
+Vector3 GodotPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].impulse;
}
int GodotPhysicsDirectBodyState3D::get_contact_local_shape(int p_contact_idx) const {