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authorJuan Linietsky <reduzio@gmail.com>2022-07-28 22:56:41 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-29 16:26:13 +0200
commitd4433ae6d3a525683ef37ea521d30b6b97a44024 (patch)
tree35870bbe04b53c95ac9d79cc696f9a5356e62418 /servers/physics_3d/godot_body_3d.cpp
parent14d021287bced6a7f5ab9db24936bd07b4cfdfd0 (diff)
Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
Diffstat (limited to 'servers/physics_3d/godot_body_3d.cpp')
-rw-r--r--servers/physics_3d/godot_body_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index ad97533f44..4c89106839 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -766,7 +766,7 @@ void GodotBody3D::call_queries() {
Callable::CallError ce;
int argc = (fi_callback_data->udata.get_type() == Variant::NIL) ? 1 : 2;
Variant rv;
- fi_callback_data->callable.call(vp, argc, rv, ce);
+ fi_callback_data->callable.callp(vp, argc, rv, ce);
}
}