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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-19 11:21:56 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-24 17:34:55 -0700 |
commit | 3d5dc80348b9b377f6d8a33c7101d54b337396a5 (patch) | |
tree | 70705bf5e02804bc2eaffe9315205a128d4a1c9e /servers/physics_3d/collision_solver_3d_sw.h | |
parent | aa4791735d2fe92d747a39529aebb410f96cf38f (diff) |
Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a
collision shape.
Diffstat (limited to 'servers/physics_3d/collision_solver_3d_sw.h')
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index cbde9ce18f..c1a69e708f 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -43,7 +43,7 @@ private: static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex); static void concave_callback(void *p_userdata, Shape3DSW *p_convex); static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); - static bool solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); + static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex); |