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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /servers/physics_3d/collision_object_3d_sw.h
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'servers/physics_3d/collision_object_3d_sw.h')
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h164
1 files changed, 164 insertions, 0 deletions
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
new file mode 100644
index 0000000000..582d447189
--- /dev/null
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -0,0 +1,164 @@
+/*************************************************************************/
+/* collision_object_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef COLLISION_OBJECT_SW_H
+#define COLLISION_OBJECT_SW_H
+
+#include "broad_phase_3d_sw.h"
+#include "core/self_list.h"
+#include "servers/physics_server_3d.h"
+#include "shape_3d_sw.h"
+
+#ifdef DEBUG_ENABLED
+#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18
+
+#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
+#endif
+
+class Space3DSW;
+
+class CollisionObject3DSW : public ShapeOwner3DSW {
+public:
+ enum Type {
+ TYPE_AREA,
+ TYPE_BODY
+ };
+
+private:
+ Type type;
+ RID self;
+ ObjectID instance_id;
+ uint32_t collision_layer;
+ uint32_t collision_mask;
+
+ struct Shape {
+
+ Transform xform;
+ Transform xform_inv;
+ BroadPhase3DSW::ID bpid;
+ AABB aabb_cache; //for rayqueries
+ real_t area_cache;
+ Shape3DSW *shape;
+ bool disabled;
+
+ Shape() { disabled = false; }
+ };
+
+ Vector<Shape> shapes;
+ Space3DSW *space;
+ Transform transform;
+ Transform inv_transform;
+ bool _static;
+
+ SelfList<CollisionObject3DSW> pending_shape_update_list;
+
+ void _update_shapes();
+
+protected:
+ void _update_shapes_with_motion(const Vector3 &p_motion);
+ void _unregister_shapes();
+
+ _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) {
+#ifdef DEBUG_ENABLED
+
+ ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than '" + itos(MAX_OBJECT_DISTANCE) + "' units from origin).");
+#endif
+
+ transform = p_transform;
+ if (p_update_shapes) _update_shapes();
+ }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; }
+ void _set_static(bool p_static);
+
+ virtual void _shapes_changed() = 0;
+ void _set_space(Space3DSW *p_space);
+
+ bool ray_pickable;
+
+ CollisionObject3DSW(Type p_type);
+
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
+
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
+ _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
+
+ void _shape_changed();
+
+ _FORCE_INLINE_ Type get_type() const { return type; }
+ void add_shape(Shape3DSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
+ void set_shape(int p_index, Shape3DSW *p_shape);
+ void set_shape_transform(int p_index, const Transform &p_transform);
+ _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
+ _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].disabled;
+ }
+ _FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
+ _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
+
+ _FORCE_INLINE_ Transform get_transform() const { return transform; }
+ _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ Space3DSW *get_space() const { return space; }
+
+ _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
+ _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
+
+ void set_shape_as_disabled(int p_idx, bool p_enable);
+ _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
+ CRASH_BAD_INDEX(p_idx, shapes.size());
+ return shapes[p_idx].disabled;
+ }
+
+ _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
+ _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
+
+ _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
+ _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
+
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const {
+ return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
+ }
+
+ void remove_shape(Shape3DSW *p_shape);
+ void remove_shape(int p_index);
+
+ virtual void set_space(Space3DSW *p_space) = 0;
+
+ _FORCE_INLINE_ bool is_static() const { return _static; }
+
+ virtual ~CollisionObject3DSW() {}
+};
+
+#endif // COLLISION_OBJECT_SW_H