diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /servers/physics_3d/collision_object_3d_sw.h | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'servers/physics_3d/collision_object_3d_sw.h')
-rw-r--r-- | servers/physics_3d/collision_object_3d_sw.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h new file mode 100644 index 0000000000..582d447189 --- /dev/null +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -0,0 +1,164 @@ +/*************************************************************************/ +/* collision_object_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef COLLISION_OBJECT_SW_H +#define COLLISION_OBJECT_SW_H + +#include "broad_phase_3d_sw.h" +#include "core/self_list.h" +#include "servers/physics_server_3d.h" +#include "shape_3d_sw.h" + +#ifdef DEBUG_ENABLED +#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18 + +#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE) +#endif + +class Space3DSW; + +class CollisionObject3DSW : public ShapeOwner3DSW { +public: + enum Type { + TYPE_AREA, + TYPE_BODY + }; + +private: + Type type; + RID self; + ObjectID instance_id; + uint32_t collision_layer; + uint32_t collision_mask; + + struct Shape { + + Transform xform; + Transform xform_inv; + BroadPhase3DSW::ID bpid; + AABB aabb_cache; //for rayqueries + real_t area_cache; + Shape3DSW *shape; + bool disabled; + + Shape() { disabled = false; } + }; + + Vector<Shape> shapes; + Space3DSW *space; + Transform transform; + Transform inv_transform; + bool _static; + + SelfList<CollisionObject3DSW> pending_shape_update_list; + + void _update_shapes(); + +protected: + void _update_shapes_with_motion(const Vector3 &p_motion); + void _unregister_shapes(); + + _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) { +#ifdef DEBUG_ENABLED + + ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than '" + itos(MAX_OBJECT_DISTANCE) + "' units from origin)."); +#endif + + transform = p_transform; + if (p_update_shapes) _update_shapes(); + } + _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; } + void _set_static(bool p_static); + + virtual void _shapes_changed() = 0; + void _set_space(Space3DSW *p_space); + + bool ray_pickable; + + CollisionObject3DSW(Type p_type); + +public: + _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } + _FORCE_INLINE_ RID get_self() const { return self; } + + _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; } + _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; } + + void _shape_changed(); + + _FORCE_INLINE_ Type get_type() const { return type; } + void add_shape(Shape3DSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); + void set_shape(int p_index, Shape3DSW *p_shape); + void set_shape_transform(int p_index, const Transform &p_transform); + _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } + _FORCE_INLINE_ bool is_shape_disabled(int p_index) const { + CRASH_BAD_INDEX(p_index, shapes.size()); + return shapes[p_index].disabled; + } + _FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const { return shapes[p_index].shape; } + _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; } + _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } + _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } + _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } + + _FORCE_INLINE_ Transform get_transform() const { return transform; } + _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; } + _FORCE_INLINE_ Space3DSW *get_space() const { return space; } + + _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; } + _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; } + + void set_shape_as_disabled(int p_idx, bool p_enable); + _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { + CRASH_BAD_INDEX(p_idx, shapes.size()); + return shapes[p_idx].disabled; + } + + _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; } + _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; } + + _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } + _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } + + _FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const { + return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; + } + + void remove_shape(Shape3DSW *p_shape); + void remove_shape(int p_index); + + virtual void set_space(Space3DSW *p_space) = 0; + + _FORCE_INLINE_ bool is_static() const { return _static; } + + virtual ~CollisionObject3DSW() {} +}; + +#endif // COLLISION_OBJECT_SW_H |