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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-01 17:48:44 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-02 08:24:50 -0700
commit2dc5ff0caa70944645272ad0684d51b45391a11d (patch)
tree976dc60385e50692c44efeed8c9a80ee6e36a16e /servers/physics_3d/collision_object_3d_sw.h
parentf01e95eb55b9798becc47a697f83515c737b5bf3 (diff)
Fix Joint2D/Joint3D node path reset on scene switch
When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree.
Diffstat (limited to 'servers/physics_3d/collision_object_3d_sw.h')
0 files changed, 0 insertions, 0 deletions