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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-06-09 13:38:05 +0200
committerGitHub <noreply@github.com>2020-06-09 13:38:05 +0200
commit945ed76adb2bf54b1535f03047f642daa79f2cff (patch)
tree2fe96622edc2f4a501293d12241c4e6ef2c6555a /servers/physics_3d/broad_phase_3d_basic.cpp
parent532942c019c8fcfa565093a77a8cffc572be8e9c (diff)
parenta44252674472787a15ac3e1b458eb7e6f91afa3c (diff)
Merge pull request #39399 from madmiraal/fix-39374
Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
Diffstat (limited to 'servers/physics_3d/broad_phase_3d_basic.cpp')
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
index 0f271b33af..f5ea1897a9 100644
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ b/servers/physics_3d/broad_phase_3d_basic.cpp
@@ -190,8 +190,10 @@ void BroadPhase3DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ if (data) {
+ pair_map.insert(key, data);
+ }
}
- pair_map.insert(key, data);
}
}
}