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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-25 16:25:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-25 07:56:27 +0200 |
commit | 7192852da35e6d980a37953f9fa8c836568450ef (patch) | |
tree | ddee7a05213832e1f9132fab9c7242259e7af83d /servers/physics_3d/body_direct_state_3d_sw.h | |
parent | 24f562bd1e1ea5b7b4a5d2371729b97984bee460 (diff) |
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.
On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
Diffstat (limited to 'servers/physics_3d/body_direct_state_3d_sw.h')
0 files changed, 0 insertions, 0 deletions