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authorRémi Verschelde <rverschelde@gmail.com>2018-02-13 15:26:04 +0100
committerGitHub <noreply@github.com>2018-02-13 15:26:04 +0100
commiteefb58a892dfd5f334cbc86522a1cf0763af77d3 (patch)
tree26451b667bdfe48006d98e1502a11738875c63b0 /servers/physics_2d_server.h
parentfd871b4d4f0b4441681a3f0c351058be5834b9dc (diff)
parenta42765dadad77d4f4893d9ccf73b7cfefc1643bd (diff)
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Diffstat (limited to 'servers/physics_2d_server.h')
-rw-r--r--servers/physics_2d_server.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index be447ed137..462244c667 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -499,6 +499,9 @@ public:
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
+ virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
+
virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;