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author | Biliogadafr <Biliogadafr@gmail.com> | 2016-02-01 04:30:16 +0300 |
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committer | Biliogadafr <Biliogadafr@gmail.com> | 2016-02-01 04:30:16 +0300 |
commit | e8c5b41dd8d9825d0ae2f053f2f219289aed91a8 (patch) | |
tree | b28611695860cf968c8b933f60822846b012473a /servers/physics_2d_server.h | |
parent | 0364d6b076cfc4e75985731b67f8155bf173dd06 (diff) |
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Diffstat (limited to 'servers/physics_2d_server.h')
-rw-r--r-- | servers/physics_2d_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 08f69f98b1..7a4365bea3 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -182,7 +182,7 @@ public: }; - virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0; + virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_point=false)=0; virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0; |