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authorJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
commit2ef5a342e34df3863ac512bb3673eba28f15e9f4 (patch)
treeedb5abbc25afce7fb23d704070d43968cf4d9b33 /servers/physics_2d_server.cpp
parent30d36581100f0bf71c6d2502be9a03443bdf8708 (diff)
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
Diffstat (limited to 'servers/physics_2d_server.cpp')
-rw-r--r--servers/physics_2d_server.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 3633efc5eb..6e6fae56b1 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -500,6 +500,10 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
+ ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction);
+ ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction);
+
+
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);