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authorJosh Grams <josh@qualdan.com>2016-04-24 04:35:21 -0400
committerJosh Grams <josh@qualdan.com>2016-04-24 04:36:51 -0400
commitffaced87a652109bf150f2680b666a8602d04103 (patch)
tree6ef93d82ba4a2b881b1bdb0d85d965200ffd0e22 /servers/physics_2d
parentf7d31cec38c795909c4d1e0917f54aa118d380d7 (diff)
RigidBody2D: rename apply_impulse(pos) to offset.
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/body_2d_sw.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index b7f3ab01db..6d9bf3cb03 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -204,10 +204,10 @@ public:
_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; }
- _FORCE_INLINE_ void apply_impulse(const Vector2& p_pos, const Vector2& p_j) {
+ _FORCE_INLINE_ void apply_impulse(const Vector2& p_offset, const Vector2& p_impulse) {
- linear_velocity += p_j * _inv_mass;
- angular_velocity += _inv_inertia * p_pos.cross(p_j);
+ linear_velocity += p_impulse * _inv_mass;
+ angular_velocity += _inv_inertia * p_offset.cross(p_impulse);
}
_FORCE_INLINE_ void apply_bias_impulse(const Vector2& p_pos, const Vector2& p_j) {