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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-22 12:06:30 +0200
committerGitHub <noreply@github.com>2021-10-22 12:06:30 +0200
commitfe3d62f2dc9a9bb37b6f9a1e17a7f16fa153aca8 (patch)
tree4330a60da312f25cb0025a3d0fa611172406d9d3 /servers/physics_2d
parentbbcf8ac672e4176dc7e52674b9c6a6e973aeb049 (diff)
parentd804c34285b0a8bea9de17d8c99160815d5bbc4d (diff)
Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layer
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/godot_body_2d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 68f114a34a..a18c748e1d 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -276,6 +276,7 @@ PhysicsServer2D::BodyMode GodotBody2D::get_mode() const {
void GodotBody2D::_shapes_changed() {
_mass_properties_changed();
+ wakeup();
wakeup_neighbours();
}