diff options
author | lawnjelly <lawnjelly@gmail.com> | 2022-02-04 16:46:10 +0000 |
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committer | lawnjelly <lawnjelly@gmail.com> | 2022-02-04 16:51:21 +0000 |
commit | f8eaab5b4758dd2a1339e1b6abf5e9509ccba35c (patch) | |
tree | b4031777f60fcf24227d57b46d7ec6c9ed132a61 /servers/physics_2d | |
parent | 8495be9cece924b22a8148ce335d04836027bc40 (diff) |
BVH - Sync BVH with 3.x
Templated mask checks and generic NUM_TREES
Fix leaking leaves
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/godot_broad_phase_2d_bvh.cpp | 16 | ||||
-rw-r--r-- | servers/physics_2d/godot_broad_phase_2d_bvh.h | 29 | ||||
-rw-r--r-- | servers/physics_2d/godot_collision_object_2d.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/godot_space_2d.cpp | 5 |
4 files changed, 40 insertions, 12 deletions
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp index 5a96dae8ca..6d46f6074e 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp @@ -32,7 +32,9 @@ #include "godot_collision_object_2d.h" GodotBroadPhase2D::ID GodotBroadPhase2DBVH::create(GodotCollisionObject2D *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) { - ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care? + uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; + uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } @@ -41,8 +43,9 @@ void GodotBroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) { } void GodotBroadPhase2DBVH::set_static(ID p_id, bool p_static) { - GodotCollisionObject2D *it = bvh.get(p_id - 1); - bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care? + uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; + uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } void GodotBroadPhase2DBVH::remove(ID p_id) { @@ -56,7 +59,8 @@ GodotCollisionObject2D *GodotBroadPhase2DBVH::get_object(ID p_id) const { } bool GodotBroadPhase2DBVH::is_static(ID p_id) const { - return !bvh.is_pairable(p_id - 1); + uint32_t tree_id = bvh.get_tree_id(p_id - 1); + return tree_id == 0; } int GodotBroadPhase2DBVH::get_subindex(ID p_id) const { @@ -64,11 +68,11 @@ int GodotBroadPhase2DBVH::get_subindex(ID p_id) const { } int GodotBroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices); + return bvh.cull_segment(p_from, p_to, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } int GodotBroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices); + return bvh.cull_aabb(p_aabb, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B) { diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.h b/servers/physics_2d/godot_broad_phase_2d_bvh.h index d77e0574eb..b11ad0e75e 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.h +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.h @@ -38,7 +38,34 @@ #include "core/math/vector2.h" class GodotBroadPhase2DBVH : public GodotBroadPhase2D { - BVH_Manager<GodotCollisionObject2D, true, 128, Rect2, Vector2> bvh; + template <class T> + class UserPairTestFunction { + public: + static bool user_pair_check(const T *p_a, const T *p_b) { + // return false if no collision, decided by masks etc + return p_a->interacts_with(p_b); + } + }; + + template <class T> + class UserCullTestFunction { + public: + static bool user_cull_check(const T *p_a, const T *p_b) { + return true; + } + }; + + enum Tree { + TREE_STATIC = 0, + TREE_DYNAMIC = 1, + }; + + enum TreeFlag { + TREE_FLAG_STATIC = 1 << TREE_STATIC, + TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC, + }; + + BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh; static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int); static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *); diff --git a/servers/physics_2d/godot_collision_object_2d.h b/servers/physics_2d/godot_collision_object_2d.h index 1e9baad8d9..19d6e91561 100644 --- a/servers/physics_2d/godot_collision_object_2d.h +++ b/servers/physics_2d/godot_collision_object_2d.h @@ -180,7 +180,7 @@ public: return p_other->collision_layer & collision_mask; } - _FORCE_INLINE_ bool interacts_with(GodotCollisionObject2D *p_other) const { + _FORCE_INLINE_ bool interacts_with(const GodotCollisionObject2D *p_other) const { return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; } diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp index 5c2bda340b..53a82d18c3 100644 --- a/servers/physics_2d/godot_space_2d.cpp +++ b/servers/physics_2d/godot_space_2d.cpp @@ -996,11 +996,8 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D:: return collided; } +// Assumes a valid collision pair, this should have been checked beforehand in the BVH or octree. void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_self) { - if (!A->interacts_with(B)) { - return nullptr; - } - GodotCollisionObject2D::Type type_A = A->get_type(); GodotCollisionObject2D::Type type_B = B->get_type(); if (type_A > type_B) { |