diff options
author | Daniel <daniel.j.tritscher@gmail.com> | 2021-09-23 21:30:42 +1200 |
---|---|---|
committer | Daniel <daniel.j.tritscher@gmail.com> | 2021-09-24 17:22:51 +1200 |
commit | e8efe621d594203f8b7acb2ea1c3e9a9f49ed442 (patch) | |
tree | 650a4c44ce7afb5b7111d72d799f82c18000569b /servers/physics_2d | |
parent | 2815594ba0cc86120f70ede121a0bf32ac3ee051 (diff) |
Added set_active(true) to all body direct state force apply/impulses. #52915
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/body_direct_state_2d_sw.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp index 58250c3077..1e924a831e 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.cpp +++ b/servers/physics_2d/body_direct_state_2d_sw.cpp @@ -59,6 +59,7 @@ real_t PhysicsDirectBodyState2DSW::get_inverse_inertia() const { } void PhysicsDirectBodyState2DSW::set_linear_velocity(const Vector2 &p_velocity) { + body->set_active(true); body->set_linear_velocity(p_velocity); } @@ -67,6 +68,7 @@ Vector2 PhysicsDirectBodyState2DSW::get_linear_velocity() const { } void PhysicsDirectBodyState2DSW::set_angular_velocity(real_t p_velocity) { + body->set_active(true); body->set_angular_velocity(p_velocity); } @@ -87,26 +89,32 @@ Vector2 PhysicsDirectBodyState2DSW::get_velocity_at_local_position(const Vector2 } void PhysicsDirectBodyState2DSW::add_central_force(const Vector2 &p_force) { + body->set_active(true); body->add_central_force(p_force); } void PhysicsDirectBodyState2DSW::add_force(const Vector2 &p_force, const Vector2 &p_position) { + body->set_active(true); body->add_force(p_force, p_position); } void PhysicsDirectBodyState2DSW::add_torque(real_t p_torque) { + body->set_active(true); body->add_torque(p_torque); } void PhysicsDirectBodyState2DSW::apply_central_impulse(const Vector2 &p_impulse) { + body->set_active(true); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState2DSW::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { + body->set_active(true); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState2DSW::apply_torque_impulse(real_t p_torque) { + body->set_active(true); body->apply_torque_impulse(p_torque); } |