diff options
author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-08-27 08:49:49 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-27 08:49:49 -0700 |
commit | ca4f20529c0b6588464f88fc0b0680a8df0fc77f (patch) | |
tree | 6c2c536eb0544f8073547a7774ab7d8d1ac63055 /servers/physics_2d | |
parent | fec7516010cd2d371800bb3a7d0ff06ebc2c941f (diff) | |
parent | 3d5dc80348b9b377f6d8a33c7101d54b337396a5 (diff) |
Merge pull request #51896 from nekomatata/restore-ray-shape
Refactor RayShape and rename to SeparationRayShape
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sat.cpp | 18 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.cpp | 82 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.h | 6 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.cpp | 11 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.h | 3 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_wrap_mt.h | 5 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 49 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.h | 39 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 20 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.h | 2 |
11 files changed, 201 insertions, 38 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 91d747b492..8bcc4609f4 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -298,7 +298,7 @@ bool BodyPair2DSW::setup(real_t p_step) { } if (!prev_collided) { - if (A->is_shape_set_as_one_way_collision(shape_A)) { + if (shape_B_ptr->allows_one_way_collision() && A->is_shape_set_as_one_way_collision(shape_A)) { Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false; for (int i = 0; i < contact_count; i++) { @@ -319,7 +319,7 @@ bool BodyPair2DSW::setup(real_t p_step) { } } - if (B->is_shape_set_as_one_way_collision(shape_B)) { + if (shape_A_ptr->allows_one_way_collision() && B->is_shape_set_as_one_way_collision(shape_B)) { Vector2 direction = xform_B.get_axis(1).normalized(); bool valid = false; for (int i = 0; i < contact_count; i++) { diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 30a99d3d74..b1aee01bde 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -1115,11 +1115,13 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); + ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); + ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[5][5] = { @@ -1382,23 +1384,23 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D if (p_margin_A || p_margin_B) { if (*motion_A == Vector2() && *motion_B == Vector2()) { - collision_func = collision_table_margin[type_A - 1][type_B - 1]; + collision_func = collision_table_margin[type_A - 2][type_B - 2]; } else if (*motion_A != Vector2() && *motion_B == Vector2()) { - collision_func = collision_table_castA_margin[type_A - 1][type_B - 1]; + collision_func = collision_table_castA_margin[type_A - 2][type_B - 2]; } else if (*motion_A == Vector2() && *motion_B != Vector2()) { - collision_func = collision_table_castB_margin[type_A - 1][type_B - 1]; + collision_func = collision_table_castB_margin[type_A - 2][type_B - 2]; } else { - collision_func = collision_table_castA_castB_margin[type_A - 1][type_B - 1]; + collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2]; } } else { if (*motion_A == Vector2() && *motion_B == Vector2()) { - collision_func = collision_table[type_A - 1][type_B - 1]; + collision_func = collision_table[type_A - 2][type_B - 2]; } else if (*motion_A != Vector2() && *motion_B == Vector2()) { - collision_func = collision_table_castA[type_A - 1][type_B - 1]; + collision_func = collision_table_castA[type_A - 2][type_B - 2]; } else if (*motion_A == Vector2() && *motion_B != Vector2()) { - collision_func = collision_table_castB[type_A - 1][type_B - 1]; + collision_func = collision_table_castB[type_A - 2][type_B - 2]; } else { - collision_func = collision_table_castA_castB[type_A - 1][type_B - 1]; + collision_func = collision_table_castA_castB[type_A - 2][type_B - 2]; } } diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 8f8a4a862c..f7a8593c50 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -73,6 +73,65 @@ bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, return found; } +bool CollisionSolver2DSW::solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin) { + const SeparationRayShape2DSW *ray = static_cast<const SeparationRayShape2DSW *>(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + return false; + } + + Vector2 from = p_transform_A.get_origin(); + Vector2 to = from + p_transform_A[1] * (ray->get_length() + p_margin); + if (p_motion_A != Vector2()) { + //not the best but should be enough + Vector2 normal = (to - from).normalized(); + to += normal * MAX(0.0, normal.dot(p_motion_A)); + } + Vector2 support_A = to; + + Transform2D invb = p_transform_B.affine_inverse(); + from = invb.xform(from); + to = invb.xform(to); + + Vector2 p, n; + if (!p_shape_B->intersect_segment(from, to, p, n)) { + if (r_sep_axis) { + *r_sep_axis = p_transform_A[1].normalized(); + } + return false; + } + + // Discard contacts when the ray is fully contained inside the shape. + if (n == Vector2()) { + if (r_sep_axis) { + *r_sep_axis = p_transform_A[1].normalized(); + } + return false; + } + + // Discard contacts in the wrong direction. + if (n.dot(from - to) < CMP_EPSILON) { + if (r_sep_axis) { + *r_sep_axis = p_transform_A[1].normalized(); + } + return false; + } + + Vector2 support_B = p_transform_B.xform(p); + if (ray->get_slide_on_slope()) { + Vector2 global_n = invb.basis_xform_inv(n).normalized(); + support_B = support_A + (support_B - support_A).length() * global_n; + } + + if (p_result_callback) { + if (p_swap_result) { + p_result_callback(support_B, support_A, p_userdata); + } else { + p_result_callback(support_A, support_B, p_userdata); + } + } + return true; +} + struct _ConcaveCollisionInfo2D { const Transform2D *transform_A; const Shape2DSW *shape_A; @@ -106,7 +165,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex cinfo.collisions++; } -bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) { +bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) { const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); _ConcaveCollisionInfo2D cinfo; @@ -119,7 +178,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transf cinfo.swap_result = p_swap_result; cinfo.collided = false; cinfo.collisions = 0; - cinfo.sep_axis = sep_axis; + cinfo.sep_axis = r_sep_axis; cinfo.margin_A = p_margin_A; cinfo.margin_B = p_margin_B; @@ -150,7 +209,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transf return cinfo.collided; } -bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) { +bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) { PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); bool concave_A = p_shape_A->is_concave(); @@ -177,18 +236,29 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } + } else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + if (type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + return false; //no ray-ray + } + + if (swap) { + return solve_separation_ray(p_shape_B, p_motion_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, r_sep_axis, p_margin_B); + } else { + return solve_separation_ray(p_shape_A, p_motion_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A); + } + } else if (concave_B) { if (concave_A) { return false; } if (!swap) { - return solve_concave(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B); + return solve_concave(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, r_sep_axis, margin_A, margin_B); } else { - return solve_concave(p_shape_B, p_transform_B, p_motion_B, p_shape_A, p_transform_A, p_motion_A, p_result_callback, p_userdata, true, sep_axis, margin_A, margin_B); + return solve_concave(p_shape_B, p_transform_B, p_motion_B, p_shape_A, p_transform_A, p_motion_A, p_result_callback, p_userdata, true, r_sep_axis, margin_A, margin_B); } } else { - return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B); + return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, r_sep_axis, margin_A, margin_B); } } diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 17c0c2fe70..0678e3526c 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -40,11 +40,11 @@ public: private: static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static void concave_callback(void *p_userdata, Shape2DSW *p_convex); - static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); - static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr); + static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); + static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0); public: - static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); + static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); }; #endif // COLLISION_SOLVER_2D_SW_H diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 88c097453e..813e5ddc17 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -45,6 +45,9 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { case SHAPE_WORLD_MARGIN: { shape = memnew(WorldMarginShape2DSW); } break; + case SHAPE_SEPARATION_RAY: { + shape = memnew(SeparationRayShape2DSW); + } break; case SHAPE_SEGMENT: { shape = memnew(SegmentShape2DSW); } break; @@ -79,6 +82,10 @@ RID PhysicsServer2DSW::world_margin_shape_create() { return _shape_create(SHAPE_WORLD_MARGIN); } +RID PhysicsServer2DSW::separation_ray_shape_create() { + return _shape_create(SHAPE_SEPARATION_RAY); +} + RID PhysicsServer2DSW::segment_shape_create() { return _shape_create(SHAPE_SEGMENT); } @@ -939,7 +946,7 @@ void PhysicsServer2DSW::body_set_pickable(RID p_body, bool p_pickable) { body->set_pickable(p_pickable); } -bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result, const Set<RID> &p_exclude) { +bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) { Body2DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -947,7 +954,7 @@ bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_exclude); + return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude); } PhysicsDirectBodyState2D *PhysicsServer2DSW::body_get_direct_state(RID p_body) { diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 3610f43f93..c5b6d550d7 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -88,6 +88,7 @@ public: }; virtual RID world_margin_shape_create() override; + virtual RID separation_ray_shape_create() override; virtual RID segment_shape_create() override; virtual RID circle_shape_create() override; virtual RID rectangle_shape_create() override; @@ -246,7 +247,7 @@ public: virtual void body_set_pickable(RID p_body, bool p_pickable) override; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) override; + virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index b93178919d..05d4ac64b0 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -80,6 +80,7 @@ public: //FUNC1RID(shape,ShapeType); todo fix FUNCRID(world_margin_shape) + FUNCRID(separation_ray_shape) FUNCRID(segment_shape) FUNCRID(circle_shape) FUNCRID(rectangle_shape) @@ -252,9 +253,9 @@ public: FUNC2(body_set_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) override { + bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); - return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_exclude); + return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude); } // this function only works on physics process, errors and returns null otherwise diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index b3e4ca84c3..757b2e0583 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -143,6 +143,46 @@ Variant WorldMarginShape2DSW::get_data() const { /*********************************************************/ /*********************************************************/ +void SeparationRayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { + r_amount = 1; + + if (p_normal.y > 0) { + *r_supports = Vector2(0, length); + } else { + *r_supports = Vector2(); + } +} + +bool SeparationRayShape2DSW::contains_point(const Vector2 &p_point) const { + return false; +} + +bool SeparationRayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { + return false; //rays can't be intersected +} + +real_t SeparationRayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { + return 0; //rays are mass-less +} + +void SeparationRayShape2DSW::set_data(const Variant &p_data) { + Dictionary d = p_data; + length = d["length"]; + slide_on_slope = d["slide_on_slope"]; + configure(Rect2(0, 0, 0.001, length)); +} + +Variant SeparationRayShape2DSW::get_data() const { + Dictionary d; + d["length"] = length; + d["slide_on_slope"] = slide_on_slope; + return d; +} + +/*********************************************************/ +/*********************************************************/ +/*********************************************************/ + void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_THRESHOLD) { r_supports[0] = a; @@ -530,14 +570,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec } } - if (inters) { - if (n.dot(r_normal) > 0) { - r_normal = -r_normal; - } - } - - //return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal); - return inters; //todo + return inters; } real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 45d3379dfa..bc321adb42 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -64,6 +64,8 @@ public: _FORCE_INLINE_ Rect2 get_aabb() const { return aabb; } _FORCE_INLINE_ bool is_configured() const { return configured; } + virtual bool allows_one_way_collision() const { return true; } + virtual bool is_concave() const { return false; } virtual bool contains_point(const Vector2 &p_point) const = 0; @@ -177,6 +179,43 @@ public: } }; +class SeparationRayShape2DSW : public Shape2DSW { + real_t length; + bool slide_on_slope; + +public: + _FORCE_INLINE_ real_t get_length() const { return length; } + _FORCE_INLINE_ bool get_slide_on_slope() const { return slide_on_slope; } + + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_SEPARATION_RAY; } + + virtual bool allows_one_way_collision() const override { return false; } + + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; + + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; + + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; + + _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { + //real large + r_max = p_normal.dot(p_transform.get_origin()); + r_min = p_normal.dot(p_transform.xform(Vector2(0, length))); + if (r_max < r_min) { + SWAP(r_max, r_min); + } + } + + DEFAULT_PROJECT_RANGE_CAST + + _FORCE_INLINE_ SeparationRayShape2DSW() {} + _FORCE_INLINE_ SeparationRayShape2DSW(real_t p_length) { length = p_length; } +}; + class SegmentShape2DSW : public Shape2DSW { Vector2 a; Vector2 b; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index f04f3ab583..c0493749e0 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -528,7 +528,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) { return amount; } -bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, const Set<RID> &p_exclude) { +bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) { //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -621,7 +621,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); - if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { + if (body_shape->allows_one_way_collision() && col_obj->is_shape_set_as_one_way_collision(shape_idx)) { cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); @@ -726,6 +726,16 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } Shape2DSW *body_shape = p_body->get_shape(body_shape_idx); + + // Colliding separation rays allows to properly snap to the ground, + // otherwise it's not needed in regular motion. + if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { + // When slide on slope is on, separation ray shape acts like a regular shape. + if (!static_cast<SeparationRayShape2DSW *>(body_shape)->get_slide_on_slope()) { + continue; + } + } + Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(body_shape_idx); bool stuck = false; @@ -762,7 +772,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co //test initial overlap if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) { - if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) { + if (body_shape->allows_one_way_collision() && col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) { Vector2 direction = col_obj_shape_xform.get_axis(1).normalized(); if (motion_normal.dot(direction) < 0) { continue; @@ -806,7 +816,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } } - if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) { + if (body_shape->allows_one_way_collision() && col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) { Vector2 cd[2]; PhysicsServer2DSW::CollCbkData cbk; cbk.max = 1; @@ -904,7 +914,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); - if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { + if (body_shape->allows_one_way_collision() && col_obj->is_shape_set_as_one_way_collision(shape_idx)) { rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 3be36852b0..392df9b025 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -183,7 +183,7 @@ public: int get_collision_pairs() const { return collision_pairs; } - bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, const Set<RID> &p_exclude = Set<RID>()); + bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.is_empty(); } |